Starlab Games looks beyond Repugnant Bounty’s Kickstarter, launches Patreon

With three days left for Repugnant Bounty’s Kickstarter campaign, developer Starlab Games is already looking ahead to the future. After reaching $738 of the $4,063 USD ($908.29 of $5,000 CAD) goal, the campaign seems unlikely to be successful when it ends on June 27th. Here’s the message posted as a recent Kickstarter update:

Unfortunately, it does not look like we will reach our goal. That’s why I have created a Patreon instead! In hindsight, I probably should have done that instead… Here’s the link if you want to check it out! All future updates will be posted on the Patreon.   See you there!  https://www.patreon.com/repugnantbounty

When asked for comment, Starr at Starlab had this to say:

I hope you’ll support us there instead!

Starr

The Patreon can be found here. You can check out some recently-released official screenshots below, too.

I’m relieved that development will continue. I look forward to bringing more updates on this amazing-looking indie game in the future!

Andrew

Repugnant Bounty, a new Metroidvania for GB, launches Kickstarter

Source: https://www.kickstarter.com/projects/repugnantbounty/repugnant-bounty

Repugnant Bounty is a game about a vengeful alien princess who swears to slaughter every single one of the alien creatures that invaded her kingdom and killed her mother.

Repugnant Bounty on Kickstarter

A brand-new game for Game Boy has launched its Kickstarter campaign: Repugnant Bounty!

It is self-described by developer Starlab Games as a Metroidvania-style adventure “featuring a kick ass soundtrack, particle effects, parallax effects, environmental details (such as insects pollinating various plants amongst other things), and more.”

The spritework and environmental effects like falling rain in particular stand out as remarkable for the hardware. The art style also has to be commended for appearing to create a stark and stylish game despite the limitations.

21 backers have already pledged $458 USD ($553.29 CAD) towards its $4,143 USD ($5,000 CAD) goal, with 33 days left to reach it. If you’re looking for more information, of if you’d like to help bring this impressive-looking Game Boy game to life, you can head over to its Kickstarter page. You can also join the game’s official Discord to stay up-to-date on new developments.

An interview/Q&A with the developers behind Repugnant Bounty is coming exclusively to GameBoy.blog later this week. [Update: Published!] Let me know in the comments if there’s any questions you’d like answered!

Andrew

[Cool site] Homebrew Hub

Source: https://gbhh.avivace.com

A community-led attempt to collect, archive and preserve every unofficial game and homebrew released for Game Boy produced through decades of passionate work.

Homebrew Hub

This is the Library of Alexandria for Game Boy homebrew! Not only can you play over 500 homebrew games and demos for the Game Boy directly in your browser, but it hosts a wealth of other information and links to get started homebrewing things yourself.

Here you can enjoy a wide collection of games and homebrews for Game Boy released in the last 30 years. You can play directly here, in your browser.

Definitely worth a look.

Andrew

Ars Technica interviews GB homebrewers past & present

Source: https://arstechnica.com/gaming/2021/05/meet-the-developers-making-og-game-boy-games-in-2021/

Ars Technica gives an in-depth and illuminating interview with several prominent Game Boy homebrew developers and publishers, including Izma (Daedeus), Chris Beach (publisher Spacebot Interactive), John Roo (Quest Arrest), and Quang Nguyen (Super JetPak DX.)

Not only does author Anthony McGlynn dish on what’s going on recently (GB Studio 2.0, publishing heating up) but there’s also a great look-back on the origins of the scene circa 1999.

“The Game Boy community back in 1999 was mainly set around the IIRC channel, GBDev,” Super JetPak DX co-developer Quang Nguyen said. “We used to hang out in there a lot, and there [were] a bunch of Game Boy development websites linked together by webrings.”

At that point, the Game Boy Color was only a year old, and the system was thriving. Like-minded homebrew creators shared knowledge on coding and such through message boards and chat rooms, spurred on by Michael Hope and Pascal Felbar’s GBDK, an open source Game Boy development kit.

Ars Technica

I highly recommend reading the full article.

Andrew

Preorders open for Genesis, a homebrew shmup by 7FH releasing in September

Source: https://incube8games.com/products/genesis-gb

Make your way through 4 action packed levels, shoot down enemy ships, collect power-ups and defeat the bosses to reach the main processor and stop GENESIS once and for all.

incube8games.com

Just put in my preorder for this wonderful looking homebrew game. It’s a shoot-em-up developed by 7FH (haven’t found much info on them, unfortunately) getting released in September. Preorders close on June 7th at 2pm EST so lock yours in for a sweet $44.99 USD before tax and shipping.

This release includes:

  • Sealed box
  • Black game cartridge
  • Cartridge protector
  • Game manual

Preorderers get a limited edition sticker sheet, too.

Genesis is being published as a physical cartridge by Incube8 Games — who are also helping publish the highly-anticipated “resurrected” game Infinity (whenever that manages to launch its Kickstarter.)

Somewhat notably, this release was developed using GBDK and not GB Studio, unlike some other recent homebrew games.

Bring on the physical GB publishing resurgence. 😎

Andrew