With three days left for Repugnant Bounty’s Kickstarter campaign, developer Starlab Games is already looking ahead to the future. After reaching $738 of the $4,063 USD ($908.29 of $5,000 CAD) goal, the campaign seems unlikely to be successful when it ends on June 27th. Here’s the message posted as a recent Kickstarter update:
Unfortunately, it does not look like we will reach our goal. That’s why I have created a Patreon instead! In hindsight, I probably should have done that instead… Here’s the link if you want to check it out! All future updates will be posted on the Patreon. See you there!https://www.patreon.com/repugnantbounty
When asked for comment, Starr at Starlab had this to say:
A brand-new game for Game Boy has launched its Kickstarter campaign: Repugnant Bounty!
It is self-described by developer Starlab Games as a Metroidvania-style adventure “featuring a kick ass soundtrack, particle effects, parallax effects, environmental details (such as insects pollinating various plants amongst other things), and more.”
The spritework and environmental effects like falling rain in particular stand out as remarkable for the hardware. The art style also has to be commended for appearing to create a stark and stylish game despite the limitations.
21 backers have already pledged $458 USD ($553.29 CAD) towards its $4,143 USD ($5,000 CAD) goal, with 33 days left to reach it. If you’re looking for more information, of if you’d like to help bring this impressive-looking Game Boy game to life, you can head over to its Kickstarter page. You can also join the game’s official Discord to stay up-to-date on new developments.
An interview/Q&A with the developers behind Repugnant Bounty is coming exclusively to GameBoy.blog later this week.[Update: Published!] Let me know in the comments if there’s any questions you’d like answered!
Infinity was a Game Boy Color game in development from 1999 to 2001 by Affinix Software before it got cancelled because the Game Boy Advance had hit the scene. Some further backstory:
Originally developed by Affinix Software from 1999 to 2001 towards the end of the Game Boy Color’s retail lifespan, the shift in the market towards the Game Boy Advance (released in 2001) resulted in publishing struggles for the game. As a result, the original Affinix team went their separate ways, leaving Infinity a what-if that was formally cancelled in 2002. Yet, 15 years later, following repeated interest in what was seen as one of the last Game Boy Color games, an unfinished version of Infinity was released as a free ROM in 2016.
Now, for the 20th anniversary of Infinity, we have assembled a team consisting of both Affinix originals and fresh faces to finally complete Infinity and give it the physical cartridge release for the Game Boy Color that it always deserved!
Incube8 Games is stepping in to help publish in addition to the planned Kickstarter campaign (date TBA.) A previous post mentioned their other GB publishing project, Genesis, going up for preorder recently.